Wishing-Well - You can only input whole numbers by mills. so for example; 1,200,000 is OK to input, but 1,200,001 is NOT.
Dungeoneering tab dissapearing should be fixed now.
Npc respawns; Rock crabs timer fixed and npcs being invisible/not showing has been fixed.
Rev cave 'invisible wall' has been fixed. It is now fully accessible.
Dfs effect has been rewritten. it now holds 50 charges max and deducts 1 charge every use. It has a cooldown of 1 minute after every use.
Teleporting method has been adjusted to fully block any incoming hits. (please report if anything still occurs)
Divine prayer drain has been fixed for magic hits (it did not apply correctly for magic hits before)
Cooking burn rate has been adjusted to be more realistic.
Bloodwood logs are now alchable.
Dag king tasks have been removed. A new task has been added as 'Dagganoth Kings' which all 3 will now fall under so you may kill any of the 3 for this task.
Player combat pathfinding has been adjusted so no more funny movements while combating.
Soulstones are no longer obtainable from any bots in deep wilderness. ONLY EDGEVILLE now.
Rare drops/announcements has been fixed.
Slayer exp has been fixed.
Berserker necklace effect for obsidian weapons has been added.
Player combat running up/disturbing position has been fixed.(safe spotting ect)
Soulstones x2 & pest points x2 displaying active on panel fixed.
Npcs attacking while dead has been fixed.
I will be doing ongoing bug fixes ect while I'm finishing up wilderness slayer so expect that soon.