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Chase

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About Chase

  1. Dungeoneering

    1. Dungeoneering Boss Drops Floor 1 - 11: Icy Bones Common: Kratonite Equipment, Weapons and Arrows Archleather Equipment Roseblood Equipment Utuku Bows and Staff Uncommon: Fractite Equipment, Weapons and Arrows Dromoleather Equipment Bryll Equipment Spinebeam Bows and Staff Rare: Zephyrium Equipment, Weapons and Arrows Spinoleather Equipment Duskweed Bovistrangler Bows and Staff Floor 12 - 17: Unholy Cursebearer Common: Fractite Equipment, Weapons and Arrows Dromoleather Equipment Bryll Equipment Spinebeam Bows and Staff Uncommon: Zephyrium Equipment, Weapons and Arrows Spinoleather Equipment Duskweed Bovistrangler Bows and Staff Rare: Argonite Equipment, Weapons and Arrows Gallileather Equipment Soulbell Equipment Thigat Bows and Staff Floor 18 - 29: Rammernaut Common: Zephyrium Equipment, Weapons and Arrows Spinoleather Equipment Duskweed Bovistrangler Bows and Staff Uncommon: Argonite Equipment, Weapons and Arrows Gallileather Equipment Soulbell Equipment Thigat Bows and Staff Rare: Katagon Equipment, Weapons and Arrows Stegoleather Equipment Ecto Equipment Corpsethorn Bows and Staff Floor 30 - 35: Unholy Cursebearer (again) (I don't know if it's the same NPC ID like Floor 12 - 17, if so change npc ID for these floors, I believe there are some other NPC ID's for the same dungeoneering boss model) Common: Argonite Equipment, Weapons and Arrows Gallileather Equipment Soulbell Equipment Thigat Bows and Staff Uncommon: Katagon Equipment, Weapons and Arrows Stegoleather Equipment Ecto Equipment Corpsethorn Bows and Staff Rare: Gorgonite Equipment, Weapons and Arrows Megaleather Equipment Runic Equipment Entgallow Bows and Staff Floor 36 - 47: Runebound Behemoth Common: Katagon Equipment, Weapons and Arrows Stegoleather Equipment Ecto Equipment Corpsethorn Bows and Staff Uncommon: Gorgonite Equipment, Weapons and Arrows Megaleather Equipment Runic Equipment Entgallow Bows and Staff Rare: Promethium Equipment, Weapons and Arrows Tyrannoleather Equipment Grave Creeper Bows and Staff Spiritbloom Equipment Floor 48 - 60: Dreadnaut Common: Gorgonite Equipment, Weapons and Arrows Megaleather Equipment Runic Equipment Entgallow Bows and Staff Uncommon: Promethium Equipment, Weapons and Arrows Tyrannoleather Equipment Grave Creeper Bows and Staff Spiritbloom Equipment Rare: Primal Equipment and Weapons Sagittarian Equipment, Bows and Arrows Celestial Equipment and Staff 2. Progress Reset Make the reset button work, so players don't need to type ::resetdung. It would be alot easier and many new players won't ask how to reset their progress 3. Going to the next floor When players finish a dungeon floor they are teleported to the "exit lobby". I think it should be easier if player finish a dungeon floor they go to the next floor immediately, if they have the dungeoneering level to to enter the floor ofcourse. If not they will re-enter the same floor dungeon. Also to make it easier, add the "choose floor" interface, so players can see which floor they can enter (also great when you team up with other player): Maybe the interface for Complexity would be great too: 4. Guide Map Not every player likes dungeoneering, so to make it a bit easier add a guide map, so players won't be confused where the unlocked rooms are or if they died which way it was to the boss room:
  2. Virtual levels

    Virtual levels are just something fun, not really a big deal. So virtual levels will have the same formula like dungeoneering. All skills will go up to 120, but not really. It's just a way to see how far a player has progressed past 99. You can turn on virtual levels through settings: When a player does enables it the skill tab changes to show their progress past 99, so a yellow border will go around each skill: (added two, not much of a difference, the second one just has a darker shadow underneed the border) (I just did put a border around the dungeoneering skill just for the picture, just looks better to me when all skills have one) Ofcourse when it shows combat skills with over level 99 and doesn't have any effect. So to not confuse players when they boost their combat skills while they enabled virtual levels, then it will look something like this: (So when a player drinks potions to boost their combat skill it changes to green to show their real skill level with the extra levels they get from drinking a potion) (When the potions effect is over the player will see his/her virtual combat levels again) When a player achieves a skill 120 "virtual" (104,273,166 exp) they can obtain a master cape that can be bought from wise old man for 120k coins. (I know it's 200m exp and 10m coins ingame right now) Also, maybe add the skill icons on the master capes? They would look nicer in my opinion. And add some stats to the capes to, so they can be used in combat. (Just the same stats as the 120 dungeoneering cape)
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