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Chase

Dungeoneering

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Chase    2

1. Dungeoneering Boss Drops

 

 

Floor 1 - 11: Icy Bones
Icy_Bones.thumb.png.cf84d685e0ae6d8e60a1082deb3c5010.png

Common:
Kratonite Equipment, Weapons and Arrows
Archleather Equipment
Roseblood Equipment
Utuku Bows and Staff

Uncommon:
Fractite Equipment, Weapons and Arrows
Dromoleather Equipment
Bryll Equipment
Spinebeam Bows and Staff

Rare:
Zephyrium Equipment, Weapons and Arrows
Spinoleather Equipment
Duskweed
Bovistrangler Bows and Staff

 

 

 

 

Floor 12 - 17: Unholy Cursebearer
Unholy_cursebearer.thumb.png.10146bc63c319d3f508ae6686a09de31.png

Common:
Fractite Equipment, Weapons and Arrows
Dromoleather Equipment
Bryll Equipment
Spinebeam Bows and Staff

Uncommon:
Zephyrium Equipment, Weapons and Arrows
Spinoleather Equipment
Duskweed
Bovistrangler Bows and Staff

Rare:
Argonite Equipment, Weapons and Arrows
Gallileather Equipment
Soulbell Equipment
Thigat Bows and Staff

 

 

 

 

Floor 18 - 29: Rammernaut
Rammernaut.thumb.png.bb2db00e86eb27408030875e2340d4ef.png

Common:
Zephyrium Equipment, Weapons and Arrows
Spinoleather Equipment
Duskweed
Bovistrangler Bows and Staff

Uncommon:
Argonite Equipment, Weapons and Arrows
Gallileather Equipment
Soulbell Equipment
Thigat Bows and Staff

Rare:
Katagon Equipment, Weapons and Arrows
Stegoleather Equipment
Ecto Equipment
Corpsethorn Bows and Staff

 

 

 

 

Floor 30 - 35: Unholy Cursebearer (again)
Unholy_cursebearer.thumb.png.10146bc63c319d3f508ae6686a09de31.png

(I don't know if it's the same NPC ID like  Floor 12 - 17, if so change npc ID for these floors, I believe there are some other NPC ID's for the same dungeoneering boss model)

Common:
Argonite Equipment, Weapons and Arrows
Gallileather Equipment
Soulbell Equipment
Thigat Bows and Staff

Uncommon:
Katagon Equipment, Weapons and Arrows
Stegoleather Equipment
Ecto Equipment
Corpsethorn Bows and Staff

Rare:
Gorgonite Equipment, Weapons and Arrows
Megaleather Equipment
Runic Equipment
Entgallow Bows and Staff

 

 

 

 

Floor 36 - 47: Runebound Behemoth
Runebound_Behemoth.thumb.png.83de01b1d91cb6068286cecd04e09ce2.png

Common:
Katagon Equipment, Weapons and Arrows
Stegoleather Equipment
Ecto Equipment
Corpsethorn Bows and Staff

Uncommon:
Gorgonite Equipment, Weapons and Arrows
Megaleather Equipment
Runic Equipment
Entgallow Bows and Staff

Rare:
Promethium Equipment, Weapons and Arrows
Tyrannoleather Equipment
Grave Creeper Bows and Staff
Spiritbloom Equipment

 

 

 

 

Floor 48 - 60: Dreadnaut
Dreadnaut.thumb.png.86b0c7f276cb92dcab0f0958edc5dd59.png

Common:
Gorgonite Equipment, Weapons and Arrows
Megaleather Equipment
Runic Equipment
Entgallow Bows and Staff

 

Uncommon:
Promethium Equipment, Weapons and Arrows
Tyrannoleather Equipment
Grave Creeper Bows and Staff
Spiritbloom Equipment

 

Rare:
Primal Equipment and Weapons
Sagittarian Equipment, Bows and Arrows
Celestial Equipment and Staff

 

 

 

2. Progress Reset

1.png.31910cd4cc5a4bc46e5291af85d48c9c.png

Make the reset button work, so players don't need to type ::resetdung.
It would be alot easier and many new players won't ask how to reset their progress

 

 

 

3. Going to the next floor

When players finish a dungeon floor they are teleported to the "exit lobby".
I think it should be easier if player finish a dungeon floor they go to the next floor immediately, if they have the dungeoneering level to to enter the floor ofcourse.
If not they will re-enter the same floor dungeon.

Also to make it easier, add the "choose floor" interface, so players can see which floor they can enter (also great when you team up with other player):
Flooor1.png.e14bafb4b5594134834fa123cb057383.png

Maybe the interface for Complexity would be great too:
Flooor2.png.c016894f390cb136d248d929207c50fe.png  

 

 

 

4. Guide Map

Not every player likes dungeoneering, so to make it a bit easier add a guide map, so players won't be
confused where the unlocked rooms are or if they died which way it was to the boss room:
0FAe0Hi.png.01121d0d7513a63f8eda6d57e7653504.png

 

Edited by Chase
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Ryann    4

+1 - I think it's time to focus on dungeoneering.  Smithing needs fixing, so you can make armor and weapons with the required level. Interfaces are currently buggy and inviting people to your party is tedious due to the buggy restrictions to invite. 

Primal weapons/gear needs adding, and boss drops seem like the obvious way to include them.

It feels like it wouldn't take too much work to fix the reset button.

Potions need to work inside dungoneering to ensure C6 floors are all completeable. Right now, some doors require level 104 to open.

Priority I'd say is:

1) Create a user friendly interface

2) Fix exp rates. Prestige exp formula code is complicated and makes no sense. It equates to 1 exp per floor completed before prestige, the code could be replaced all together as it's not doing what its intended to do. Add bonus exp for being in a party - encourage team play. Increase the exp for completing all complexities, with the most exp increase at C6. 

3) Add boss drops. This feels like it would be easy to implement.

4) Fix smithing and potions. Again, easy to implement. All the supplies are there in the shop and as drops, so it's pretty straight forward to make them work.

 

 

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+1   Many players, myself included would love to see primal armor and weapons be brought in. Boss drops and donor store would be the best bet for that. I agree with Ryan 10 fold with the new interface and dung party bugs. That's the #1 reason I haven't done much dungeonerring, too buggy to team and it's just boring by yourself. The smithing topic, being able to smith according to correct level would be nice too!

 

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